;// Mas_36 Gun
;// Revision 1.1  05/04/16
;// Right-Click to Aim Down Sights

;// Ammunition

poolammo		= rifle
projectile      	= rifle
reloadqty		= 5
firerate                = 5
chamberedround          = 1
weaponisammo		= 0
noautoreload		= 0
nofullreload            = 0
forcezoomout            = 1
addtospare		= 1
iterate                 = 0
npcignorereload		= 0
shotgun                 = 1


;// Range and damage

damage                  = 20
damagetype              = 2
force           	= 100
range                   = 5000
scorchtype		= 1
noscorch		= 0
smoke                   = 1
second                  = 0


;// Accuracy

accuracy                = 100
zoommode                = 1
runacc			= 300
simplezoom              = 7
simplezoomacc           = 1
zoomaccuracy		= 100

;// HUD handling characteristics

recoily                 = 70
recoilyreturn           = 80
recoilx	                = 10
recoilxreturn           = 80

zoomrecoily             = 50
zoomrecoilyreturn       = 90
zoomrecoilx             = 1.5
zoomrecoilxreturn       = 95


gunlagspeed             = 9
gunlagxmax              = 3
gunlagymax              = 3


simplezoom             = 7
simplezoomx            = 100
simplezoommode         = 1
simplezoomspeed        = 6
simplezoomflash        = 1


;// Visuals


;zoomscope              = scope.dds
textured		= gun_D2.dds
effect                  = effectbank\phong_bump_specular\phong_bump_specular.fx
transparency            = 2
vweaptex                = Mas_36

;// GUN HUD Visuals (0-colt,1-magnum,2-uzi,3-shotgun,4-rifle,5-rpg,6-grenade,7-bow,8-mace,9-stone,10-sword,11-staff)

statuspanelcode		= 100


;// WEAPON Style (1-pistol,2-rocket,3-shotgun,4-uzi,5-assault)
weapontype		= 3

;// NPC Decal 
decal           	= muzzleflash4
decalforward    	= 125

;//Model positions

horiz                   = 0
vert                    = 2
forward                 = -5
runy                    = -7
roty                    = 0
rotz                    = 0

simplezoomx             = 100
simplezoomy             = 0



;// Muzzleflash

muzzlecolorR		= 168
muzzlecolorG		= 100
muzzlecolorB		= 36 


muzzleflash             = 4
muzzlesize              = 180
smokedecal              = smoke1
smokespeed		= 0

alignx                  = 15
aligny                  = -6
alignz                  = 140

;// Brass System

brass                   = 0

;// HUD ANIMATION (timeline 0-?)

keyframe ratio          = 1
simplezoomanim          = 0
useempty		= 0
disablemovespeedmod	= 0
select                  = 0,17
Idle                    = 18,52
Move                    = 54,70
run                     = 586,604
start fire		= 0
end fire		= 0
fire                    = 175,206
start reload            = 79,91
reload loop             = 92,103
end reload              = 105,125
putaway                 = 1026,1040


melee start             = 714,719
melee end               = 720,733

zoommode                = 1
zoomto			= 0
zoomfrom		= 0
zoom idle		= 0
zoom move		= 0
zoom start fire		= 0
zoom end fire		= 0
empty select		= 0
empty idle		= 0
empty move		= 0
empty run             	= 0
empty reload		= 0
empty putaway		= 0
empty zoomto		= 0
empty zoomfrom		= 0
empty zoom idle		= 0
empty zoom move		= 0




;// GUN Sounds (0-zoom,1-fire,2-reload,3-dryfire,4-putaway)

sound1                  = fire.wav
sound2                  = reload.wav
sound3                  = dryfire.wav
sound4                  = zoom.wav
sound5                  = open.wav
sound6                  = loadbullet.wav
sound7                  = close.wav

;HUD sound frames list

soundframes             = 4
sframe0                 = 175,1
sframe1                 = 79,5
sframe2                 = 92,6
sframe3                 = 105,7
